Environment Build
Confirmed » Devlog


I added PCG to add dense forest area inside a volume, in the middle of it, I added spline data to create a road. The spline data is used to make a road that separates the left and right forest area.
I painted grass and more foliage near the main road to make the forest look denser. I used quixel bridge assets for the trees, grass, foliage, etc
I added heavy rain and fogs weather to cover the area.
I Imported 1 Jeep asset and edited the material to produce 2 jeep. Then I added 2 spot light for the front facing lamp. Then, I also added niagra fluid smoke for the car exhaust.

This is the final environment build, for the scene that I will animate.
Confirmed
A 3D Cinematic Production of Unreal Engine 5
| Status | Released |
| Authors | MAGES Institute XR, Smickal |
| Genre | Action |
| Tags | Unreal Engine, video |
More posts
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