Devlog


I used Unity Engine and Vuforia SDK for this AR Project.

Those are the proposed mechanics that I wanted to create in this project.

The Core Gameplay loop for Learning:

Take  A picture of a fish -->fill the fish details and description in the gallery --> learn the fish description as a base material for the assessment mode --> Repeat!!

The Core Gameplay loop for Assessment:

A context clue will be given as a base to find the fish ---> Take a picture of said fish --> Repeat!

Steps that I've done for the Proects:

  1. Created a markerless AR in Unity
  2. First I Created the game as a normal game.
  3. Then, I tried to port the game by controlling the camera using the AR_Camera provided by the Vuforia Engine.
  4.  I prototype the Learning Mode First then I created the assessment mode.
  5. I also have a scene for the main menu.
  6. In total, there are 3 scenes that is used for this projects.

Files

ARFish_FinalProject.apk 176 MB
55 days ago

Get FISH_AR

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