Devlog
FISH_AR » Devlog
I used Unity Engine and Vuforia SDK for this AR Project.
Those are the proposed mechanics that I wanted to create in this project.
The Core Gameplay loop for Learning:
Take A picture of a fish -->fill the fish details and description in the gallery --> learn the fish description as a base material for the assessment mode --> Repeat!!
The Core Gameplay loop for Assessment:
A context clue will be given as a base to find the fish ---> Take a picture of said fish --> Repeat!
Steps that I've done for the Proects:
- Created a markerless AR in Unity
- First I Created the game as a normal game.
- Then, I tried to port the game by controlling the camera using the AR_Camera provided by the Vuforia Engine.
- I prototype the Learning Mode First then I created the assessment mode.
- I also have a scene for the main menu.
- In total, there are 3 scenes that is used for this projects.
Files
ARFish_FinalProject.apk 176 MB
55 days ago
Get FISH_AR
FISH_AR
AR Experience to capture, collect, and learn about fishes in the sea!
Status | Prototype |
Authors | MAGES Institute XR, Smickal |
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