Shattered Echoes
FP#01 - Bryan » Devlog
Made the environment a fantasy theme with overgrown landscapes.
Added diverse terrain assets like mountains, grass, trees, boulders and rivers.
Added Niagara bird flying effect system.
Added falling leaves Niagara system for the trees.
Took character and downloaded some animations from Mixamo for the sequencer cutscene.
Downloaded the monster asset from Fab and implement it into the landscape/sequencer.
Made a rough cut for the cutscene.
Changed the monster due to asset issues.
Changed the monster's fire effect to be more vibrant and outstanding.
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