Update 1
Survive » Devlog





Things Done:
- Created new Project
- Downloaded Assets (Retrieved from Unity Asset Store):
- Virtual Reality Interaction Framework (VRIF)
- Stylized Cemetery Pack (Needed the Gate)
- Colonial City LittlePack
- GameDev Essential Kit - In-Game Collectables [Free Edition]
- Zombie
- 3D Modern Menu UI
- Setup the Game Scene
- Nav Mesh
- Added NavMesh Surface
- Added NavMesh Modifier Volume (To make certain places Non-Walkable)
- Player
- Used VRIF XR Rig Rigidbody
- Turned on Inventory
- Left and Right Holster
- Added 3D Cube for visual location
- Left and Right Holster
- Added Damageable Script (VRIF)
- Added Condition for OnDeath
- Added Health Script
- Enemy
- Zombie (used the Zombie Asset)
- Added Animation Controller
- Actions
- Walk
- Attack
- Actions
- Added Capsule Collider and Rigidbody
- Nav Mesh Agent
- Damageable Script (VRIF)
- Added Condition for OnDeath
- Disappears
- Spawns Pickup_Health
- Added Condition for OnDeath
- Added Damage Collider Script to Both Hands
- Added Sphere Collider
- Added Rigidbody
- Added Enemy Controller Script
- Added Health Script
- Pickup
- Added Pickup_Health that restores health to the player
- Game Manager
- Wave Manager
- Added Scriptable Object WaveData to be used for enemy wave spawning and spawn interval
- Added Spawn Points where it will chosen at random for the enemy to spawn
- Canvas
- Player Status Canvas (Attached to Left Hand of Player)
- Contains
- Health Bar
- Restart Button
- Exit Button
- Contains
- Wave Canvas
- Contains
- Wave Status Text
- Current Wave Text
- Start Wave Button
- Contains
- Player Status Canvas (Attached to Left Hand of Player)
Survive
Kill Zombies, Buy Equipment, and Survive the Wave
Status | Released |
Category | Other |
Author | MAGES Institute XR |
More posts
- Update 26 days ago
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