Update 1


Things Done:

  • Created new Project
  • Downloaded Assets (Retrieved from Unity Asset Store):
    • Virtual Reality Interaction Framework (VRIF)
    • Stylized Cemetery Pack (Needed the Gate)
    • Colonial City LittlePack
    • GameDev Essential Kit - In-Game Collectables [Free Edition]
    • Zombie
    • 3D Modern Menu UI
  • Setup the Game Scene
  • Nav Mesh
    • Added NavMesh Surface
    • Added NavMesh Modifier Volume (To make certain places Non-Walkable)
  • Player
    • Used VRIF XR Rig Rigidbody
    • Turned on Inventory
      • Left and Right Holster
        • Added 3D Cube for visual location
    • Added Damageable Script (VRIF)
      • Added Condition for OnDeath
    • Added Health Script
  • Enemy
    • Zombie (used the Zombie Asset)
    • Added Animation Controller
      • Actions
        • Walk
        • Attack
    • Added Capsule Collider and Rigidbody
    • Nav Mesh Agent
    • Damageable Script (VRIF)
      • Added Condition for OnDeath
        • Disappears
        • Spawns Pickup_Health
    • Added Damage Collider Script to Both Hands
      • Added Sphere Collider
      • Added Rigidbody
    • Added Enemy Controller Script
    • Added Health Script
  • Pickup
    • Added Pickup_Health that restores health to the player 
  • Game Manager
  • Wave Manager
    • Added Scriptable Object WaveData to be used for enemy wave spawning and spawn interval
    • Added Spawn Points where it will chosen at random for the enemy to spawn
  • Canvas
    • Player Status Canvas (Attached to Left Hand of Player)
      • Contains
        • Health Bar
        • Restart Button
        • Exit Button
    • Wave Canvas
      • Contains
        • Wave Status Text
        • Current Wave Text
        • Start Wave Button

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