Environment Build


I added a 63x63 landscape with a forest ground texture as the base of the landscape. Then, I paint and sculpt the surrounding area with a brush texture to create mountains in the edge of the map. Last, I added a landscape forest texture as a  base ground landscape texture.

I added PCG to add dense forest area inside a volume, in the middle of it, I added spline data to create a road. The spline data is used to  make a road that separates the left and right forest area.

I painted grass and more foliage near the main road to make the forest look denser. I used quixel bridge assets for the trees, grass, foliage, etc

I added heavy  rain and fogs weather to cover the area.

I Imported  1 Jeep asset and edited the material to produce 2 jeep. Then I added 2 spot light for the front facing lamp. Then, I also added niagra fluid smoke for the car exhaust.


This is the final environment build, for the scene that I will animate.

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