Demon Slayer : Infinity Castle


Project For Unreal Engine 5 

- Niagara System

-Chao Simulation

-AI Nodes n Blueprints

27 April 2025 - Did Base Modelling for basic buildings, research on Infinity Castle and search for basic assets for the theme. Added Character Animations, My plan is currently to make the  7 Hashiras in the 3D Environment somewhere with their Breathing Techniques. 28 April 2025 - Add Character Effects and repeat character movement with some visual effects using Niagara System in Unreal Engine 5, this along with some free assets from the Fab store. I'm able to have each Hashira have their own unique fighting animation with the visual skill effects due to Niagara System. 29 April 2025 - Add more buildings in Background so it doesn't feel plain and bland. In order for the Infinity Castle to look more like an Infinity Castle, I need to have as much buildings surrounding the camera movement and the sequence in order to make it feel its Infinite. I added additional buildings in every corner of ever frame and make sure its in different sizes, rotation as well as scale. This along with several lightings to make sure the buildings can still be seen from a distance. 30 April 2025 - Readjust Zenitsu Sword to be more centralized and the main focus in one of the scene, for Demon Slayer Fans and to mimic the scene 1:1 as close as possible. Touch up on Hashira's Niagara System Effects and added some Audio cue soundtrack to match and feel immersive along with the Hashira's monologue / dialogue cues. 1 May 2025 - Reposition Soundtrack Audio, Improved lightings for cinematic rendering video. Needed retouch up the lightings so the entire Infinity castle scenes doesn't feel plain and bland as every lighting at first seems to be the exact same colour and tone. So I retouch the lighting by making some less brighter, some brighter, some further from the buildings and some closer in order to show depth and make them seem like identical to each other.

2 May 2025 - Did Light Transitioning to Fit Scenes. trying add light effects to show the Hashira's Niagara System Effects and needed light to make the Niagara System stand out more. Adjusted Textures and Polygon count to make video smoother, at first my buildings were close to 2.5 million vertices which is resulting in lag and unable to view the sequencer properly, I manage to decrease the polygon and vertices count to about 4000 vertices which now makes the buildings more low poly but allowing me to view the sequencer without any lag or problems. Redoing Chaos Control for better contrast and 3D feels, I want make sure the camera goes through the chaos control or at least follows the chaos simulation. Change Lighting to fit trailer scene again, its abit hard to adjust the background atmosphere light to be completely yellowish orange while not making the entire environment being covered in yellow volumetric fogs.

4 May 2025 - Added 2 more Hashira Effects and character model in the scenes to add more depth and not just showcasing JUST the Infinity castle. Change a few camera angles and matched the audio soundtrack with some moving buildings and scenes.

5 May 2025 - Added some lights to enhance the glowing effect of the Hashira effects and enlarge some effects to make it seem more obvious and showcase the power of the Hashira's breathing technique as shown in anime episodes/movies. Re-added some Lanterns in some backgrounds to have more light difference and some light sources in the dark regions. Costs a few more polygon counts but it helps the scene feel and appear more impactful.

6 May 2025 - Started on the Forest scene, this would be the introduction to the video to showcase our POV as we run from one of the Upper Moon Demons, dodging attacks as well as slicing one huge tree into half before falling into a trap which will then transit into the Infinity Castle Environment.

7 May 2025 - Adjusted the forest and made more trees to surround the region with taller cliffs and boulders.

8 May 2025 - Added few Paragons/Monsters in the scene to transit into the Infinity Castle one later on to show the depth of danger the demon slayer corp is heading for. Tweaking the Mage Monster in order for the hand sleighing to make it seem it change the time of the day while summoning the portal. May need change the repurpose of slicing the tree from trying to make way to using the tree to slay a monster along the way. Using obstacles to defeat monsters rather then using obstacles to help escape.

Unreal Engine : Infinity Castle

3D Environment Of Demon Slayer's Infinity Castle Arc build in Unreal Engine 5

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