DevLog 1.0


Date: 02/05/2025
Focus: Conceptualizing

What was done:

  • Gathering information, data and the assets needed for the sequence
  • Created a reference board to get an idea of the ocean floor and where the sequence can be based on
  • Imported several assets (Underwater World/ 70 asset) to try and see if they manage to work as intended
  • Troubleshooting issues encountered with several assets and resolving the errors that came with it.

Next Steps:

  • Creating Levels within the Level Sequence
  • Making a sequence out of it

Date: 03/05/2025
Focus: Level Designing and Modification of Assets

What was done:

  • Successfully resolved the issues occurring with several assets
  • Created Levels within Underwater Level which would represent the various scenes meant to be played out within the sequence
  • Modified character assets and world assets to fit the storyline better
  • Tested out the first scene's sequence

Assets used:

Underwater World (Imported from G-Drive/ Also Available on Fab) 

Cyborg Cop (Fab)

Submarine (SketchFab)

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