Making of the video


15/5/2025 - First Draft of the video

I render all the level sequences (8 in total) at 25 FPS in the Image sequence. 25 FPS, from what I tested, is the only one that is synced with the audio. I also fixed a few bugs, like the white transition from scene 2 to scene 3.  I place all the rendered image sequences into Adobe Premiere Pro and line them up as I planned. It turned out quite well, but for some reason, the dice rolling scene didn't render out properly, resulting in the dice not being clear, which I will try to fix.

Once I fixed that issue, I will add in other sound effects, such as running during the dungeon/cave sequence, dice rolling, rock collapsing, etc.

15/5/2025 (Afternoon) - Fixing the bluriness of the video

I found out what caused the dice scene to be unclear, and so was the rest of the footage, which was slightly blurred. So I set all the cameras' focus method from "manually" to "Do Not Override", and it turned out a lot better

This is the improved footage

15/5/2025 (Afternoon) - Fixing Scene 6 (Archer gets buried by rocks) and Scene 7 (Open chest) transition

I added more rock chaos at the front, so it will collapse at the end, which will then slowly fade into black using the fade track once again, so it transitions to the chest scene much better

Improve footage with the improved Scene 6

15/5/2025 (Night) - Polishing the entire video by adding all the sound effects and Music 

I added some effects for the transition scenes, weapons, and dice rolling. As for the music, I choose a tavern's old fantasy style type of music to hammer in the old fantasy 2000s style type of games.

And with that, It's completed!

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