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Rogues & Rumours

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Devlog

  • edit
    November 28, 2024 by directtoanne
    1. Adding Extra Cuts for a Dynamic Flow The cutscene needed to feel energetic and immersive, so I added extra cuts to emphasize pivotal moments and keep the pacing engaging. Planning Key Moments: I re... Continue reading
  • rough cut
    November 14, 2024 by directtoanne
    Shot 1: The Pirate’s Entrance Asset Acquisition: To start, I wanted a pirate character who would feel right at home in a dusty Western saloon. I browsed the unreal asset store and settled on a rugge... Continue reading
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