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Husk
A downloadable game
Summary
Your a Robot whose memory module was removed to serve as collateral for a debt, Fight waves of enemies to try to take back your memories...... how many times has it been now
Description
A 3d Action Roguelike where you take possession of enemies to steal their abilities and use it against them
No Player Character
Your Moveset will be replaced with those of the enemy you are possessing
Enemies
- Impact Golem
A fast and heavy bot with an unstoppable charge
- Dredge
A slow and lumbering bot with a Hook
- Blaster Hulk
A ranged poker with a rocket jump to get up to high places
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Upgrades
Augments can be clamed at the start of every level that changes how abilities function, each augment will be locked towards what enemy their for.
E.X:
- Nuclear Payload: Double the damage and knockback of projectiles, but it now damages yourself (Blaster Hulk)
Controls
Hold WASD to move
Hold Tab to switch to other enemies
Mouse Left Click to use the currently possessed enemy's Basic Attack
Mouse Right Click to use the currently possessed enemy's Abilitiy
MAGES Institute of Excellence
Husk was developed by a team of 4 students in the span of 2 and a half months.
Kevin
- Lead Programmer
- Animation
Theodore
- Designer
- Level Design (Support)
Chan
- UI/UX (Setting, Main Menu, Pause Menu)
Matthew
- UI/UX (Gameplay - Layout of abilities, health, and stuff)
- Level Design (Main)
Music Used
- Lappy - Get Hyped
- Lappy - Game On, Beats High
- Meganeko - Violent Purple
- Meganeko - Milkshake
- Meganeko - Hexenkatze
- Fr. Chopin / arr. Chris Christodoulou - Prelude in D flat major | ROR2: Survivors of the Void (2022)
- Eric Skiff - Underclocked
Updated | 3 days ago |
Status | Prototype |
Author | MAGES Institute XR |
Genre | Action |
Tags | 3D, First-Person, Roguelike, Unreal Engine |
Development log
- Level Design - Update Final4 days ago
- Level Design - Update 24 days ago
- Level Design - Update 14 days ago
- Project Pitch39 days ago
- Idealization39 days ago
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