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Husk

Husk

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Devlog

  • Level Design - Update Final
    February 24, 2025 by MB
    Finalized Design for the 3 Levels: Tutorial, Warehouse, and City Tutorial: Finalized Level Design Overall design Player Control Instructions Navigation Jump Links (Marked as Green Arrows) (For AI) Jum... Continue reading
  • Level Design - Update 2
    February 24, 2025 by MB
    Brought levels down to 3: Tutorial, Warehouse, and City Tutorial: Refurbished Level 1 Area Currently Redesigning to accommodate design to be more similar of the other two levels This level is focused... Continue reading
  • Level Design - Update 1
    February 24, 2025 by MB
    Designed 1 level layout with assets and 3 with box brushes. Added in: Navigation Jump Links (Marked by Green Arrow) (For AI) Jump Pads (For Player Controlled)... Continue reading
  • Project Pitch
    January 20, 2025 by WiseCrawFish
    This was our Presentation of the Pitching of our project Idea General Presentation Tips Get ready for common questions Wat was the Inspiration for the Idea? Why did you choose this idea? What will the... Continue reading
  • Idealization
    January 20, 2025 by WiseCrawFish
    Finding the Idea The parameters of the Project was to make a game that was replayable with mechanics that allows the player to find interactions within the game on their own. Roguelikes instantly came... Continue reading
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