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Level Design - Update Final
February 24, 2025
by
MB
Finalized Design for the 3 Levels: Tutorial, Warehouse, and City Tutorial: Finalized Level Design Overall design Player Control Instructions Navigation Jump Links (Marked as Green Arrows) (For AI) Jum...
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Level Design - Update 2
February 24, 2025
by
MB
Brought levels down to 3: Tutorial, Warehouse, and City Tutorial: Refurbished Level 1 Area Currently Redesigning to accommodate design to be more similar of the other two levels This level is focused...
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Level Design - Update 1
February 24, 2025
by
MB
Designed 1 level layout with assets and 3 with box brushes. Added in: Navigation Jump Links (Marked by Green Arrow) (For AI) Jump Pads (For Player Controlled)...
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Project Pitch
January 20, 2025
by
WiseCrawFish
This was our Presentation of the Pitching of our project Idea General Presentation Tips Get ready for common questions Wat was the Inspiration for the Idea? Why did you choose this idea? What will the...
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Idealization
January 20, 2025
by
WiseCrawFish
Finding the Idea The parameters of the Project was to make a game that was replayable with mechanics that allows the player to find interactions within the game on their own. Roguelikes instantly came...
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